The work
You will create realistic game-development challenges for training and evaluating AI systems. The work combines hands-on game creation, debugging, playtesting, and writing clear evaluation instructions.
- Build small-scale projects and interactive scenes in Unity, Godot, or Unreal.
- Add realistic gameplay bugs that can be found and fixed through playtesting and on-screen analysis.
- Create feature challenges involving several gameplay systems and mechanics.
- Write concise briefs in the style of player, designer, or producer instructions.
- Create reference solutions for bug fixes and feature implementations.
- Define success criteria using input sequences, expected visual results, and verifiable game states.
- Playtest each task from start to finish to confirm it is reliable and solvable.
What it pays and takes
This is a part-time contractor role listed as entry level. You should already have practical game development experience and be able to show relevant work publicly.
- $25 to $70 per hour equivalent, paid per task that meets the project specifications.
- Part-time contract work with no weekly time requirement provided.
- Fluent in English.
- Open to candidates in the United Arab Emirates, Argentina, Austria, Bangladesh, Belgium, Bahrain, Brazil, Canada, Switzerland, Chile, Colombia, Germany, Denmark, Algeria, Egypt, Spain, France, the United Kingdom, Ghana, Greece, Indonesia, India, Italy, Jordan, Japan, Kenya, Kyrgyzstan, Kuwait, Kazakhstan, Lebanon, Sri Lanka, Morocco, Mexico, and Malaysia.
- Open to candidates in Nigeria, the Netherlands, Oman, Peru, the Philippines, Pakistan, Palestine, Portugal, Qatar, Saudi Arabia, Singapore, Thailand, Tunisia, Taiwan, the United States, Uzbekistan, Vietnam, and South Africa.
- Demonstrated game development experience in AAA, indie, solo, or serious hobby projects.
- A publicly viewable portfolio, published project, game jam entry, or shipped title.
- Advanced proficiency with Unity, Godot, or Unreal, including editor tools, scene management, and debugging utilities.
- Ability to use C#, GDScript, C++, or Blueprints to interpret, troubleshoot, and improve gameplay logic.
- Ability to identify and resolve gameplay issues through repeated playtesting and write precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or AI evaluation is helpful.
How it works
You apply here in about two minutes and finish on the hiring platform. The next step is a short AI interview (technical roles include a coding challenge). Passing it is how you qualify for paid tasks, so take it soon after you are invited.
About AI training work
AI training is the human work behind systems that learn from examples, including game behavior, code, and model outputs. People with practical technical experience help create realistic examples and judge whether an AI system completes a task correctly.