The work
You will evaluate AI outputs related to game development. You will review small game projects, interactive scenes, gameplay challenge files, source materials, and model outputs against project guidelines.
Your feedback will help improve AI behavior. The work requires clear written reasoning, consistent use of project rubrics, and evidence-based judgments across repeated review tasks.
- Evaluate model outputs using project rubrics and record evidence-based judgments.
- Review source materials and model outputs against the provided guidelines.
- Explain your decisions clearly so the feedback can improve model behavior.
- Maintain consistent quality across repeated evaluation tasks.
What it pays and takes
This is remote contractor work with flexible weekly hours over 1 to 3 months. Prior AI training experience is not required, but strong practical game development knowledge is important.
- Pay: $25 to $60 per hour equivalent, paid per task that meets the project specifications.
- Estimated project earnings: $4,000 to $9,600, based on the hourly-equivalent rate and an OpenTrain assumption of 20 hours per week over the stated duration.
- Work arrangement: Remote, part-time contractor work with flexible weekly hours.
- Language: Professional fluency in English.
- Location: Open to candidates in Argentina, Austria, Bangladesh, Belgium, Bahrain, Brazil, Canada, Switzerland, Chile, Colombia, Germany, Denmark, Algeria, Egypt, Spain, France, the United Kingdom, Ghana, and Greece.
- Location: Open to candidates in Indonesia, India, Italy, Jordan, Japan, Kenya, Kyrgyzstan, Kuwait, Kazakhstan, Lebanon, Sri Lanka, Morocco, Mexico, Malaysia, Nigeria, the Netherlands, Oman, Peru, the Philippines, Pakistan, Palestine, Portugal, and Qatar.
- Location: Open to candidates in Saudi Arabia, Singapore, Thailand, Tunisia, Taiwan, the United States, Uzbekistan, Vietnam, South Africa, and the United Arab Emirates.
- Bring demonstrated game development experience from AAA, indie, solo, or serious hobby work.
- Include a portfolio or verifiable published work, such as a personal site, itch.io, Steam, GitHub, game jam entry, or shipped title credit.
- Show advanced proficiency with at least one major game engine: Unity, Godot, or Unreal.
- Use engine tools for editor work, scene management, and debugging, plus scripting in C#, GDScript, C++, or Blueprints.
- Identify and resolve gameplay issues through iterative playtesting.
- Write precise task instructions and acceptance criteria.
- Experience with game QA, technical design, systems design, automated testing, or AI evaluation is helpful.
How it works
You apply here in about two minutes and finish on the hiring platform. The next step is a short AI interview (technical roles include a coding challenge). Passing it is how you qualify for paid tasks, so take it soon after you are invited.
The hiring platform's application for this job asks for your resume, your LinkedIn profile, your phone number, your location and answers to 7 screening questions.
About AI training work
AI training work uses human judgment to prepare examples, review model outputs, and give feedback that helps artificial intelligence systems improve. People with strong subject knowledge are needed because they can assess specialized work accurately and explain what a model got right or wrong.