The work
Create stylized 3D models and digital assets from creative briefs and visual references. The work supports AI training and includes low-poly, voxel, handcrafted, and material-focused styles.
You will revise assets from feedback, keep variations consistent, optimize files for production use, and document your workflow clearly.
- Create stylized 3D models and digital assets from briefs and references.
- Recreate materials such as clay, fabric, paper, and textiles.
- Use topology, UV mapping, lighting, shading, rendering, and material-creation techniques.
- Produce consistent asset variations and optimize them for production use.
- Document workflows and incorporate feedback into revised assets.
What it pays and takes
Compensation is paid in USD, with earning potential based on approved tasks. This is a remote project for digital artists at entry level and beyond.
- Project length: 8 to 10 weeks.
- Time requirement: 20 or more hours per week; work can be up to 40 hours per week.
- Part-time artists working up to 20 hours per week are welcome.
- Open worldwide.
- Strong portfolio showing stylized 3D work and material exploration required.
- Capability in one or more of Blender, ZBrush, Adobe Creative Suite, After Effects, 3ds Max, or Cinema 4D.
- English proficiency required.
- Helpful skills include relevant plugins and scripts, non-photorealistic rendering, visual storytelling, and asset optimization.
- Strong communication, attention to detail, and time management required.
How it works
Apply on OpenTrain with your resume, then complete the application on the hiring site. Your portfolio should clearly show stylized 3D work, surface materials, and assets adapted from references.
About AI training work
AI training is the human work used to prepare and review examples for artificial intelligence systems. This project focuses on creating visual assets that can help develop and evaluate AI systems, while your 3D skills shape the quality and consistency of that work.