The work
You will turn real 3D production workflows into tasks that help improve AI models. You will also review AI-generated responses for technical quality and explain what they did well, where they went wrong, and how they could improve.
- Create AI-training tasks based on 3D modeling and content-creation workflows.
- Evaluate AI-generated responses against professional 3D practices.
- Write structured feedback about strengths, errors, and improvement opportunities.
- Use practical knowledge of modeling, UV unwrapping, texturing, shading, rigging, animation, lighting, rendering, and asset export.
- Complete tasks independently and manage your work at your own pace.
What it pays and takes
This is a remote, ongoing, project-based contractor role with flexible task completion and asynchronous work.
- Pay: up to $125 per hour.
- Time: 20+ hours per week.
- Location: Open to candidates in the United States.
- Education: Completed bachelor's degree or higher.
- Experience: At least two years of professional experience using Blender.
- Language: Fluent in English.
- Requirements: Strong written communication, attention to detail, and the ability to explain complex 3D modeling concepts clearly.
- You must be able to work independently in a remote, asynchronous environment.
Helpful background
Experience with several 3D tools or disciplines is helpful. A portfolio of published or shipped 3D work can also support your application.
- ZBrush, Substance Painter, Maya, 3ds Max, Cinema 4D, Unity, Unreal, or Godot.